I was wondering if anyone had any suggestions as to why this happened...

Last night I played a sandbox game: huge, seven other races at tough. All races had the same intelligence, gifted I think and I had Tech Victory off as well as Tech trading off and blind exploration on. Habitable planets were abundant, oh and Tech research was set to slow. I grabbed a handful of planets early on and and continued to get a few more every two turns. Long story short, By the end of the game I had about sixty planets as well as 3/4 of the galactic population. The AI for all seven races had two planets each with their best tech as research academies (I had done nearly every tech there was). I had even made 14 high speed colony ships and given two to each race in the hopes that they would claim some of the 100 class 10+ planets left over. It didn't use them. I think that it may have sold them for cash because they all seemed to have two planets later on.

Why did the (overall) AI do nothing all game? It didn't even declare war on any one. In the end I just made alliances with six of the other races as the Korx wouldn't. I blew their two planets out of the galactic water. I wanted to play a game where the AI had the same advantages as myself but it did nothing.

Any suggestions... Game still rocks though
Comments
on May 09, 2006
Bump
on May 09, 2006
Bump
on May 09, 2006
Maybe you are just an extreamly lucky guy
on May 09, 2006
I have never played with slow tech so I don't know what effect that would have on the AI It seems odd that the AI would play that way on gifted.
on May 09, 2006
I read somewhere that sometimes the AI don't initate correctly in a new game. According to some suggestions by posters, in a case like that, you would need to start a new game with the same parameters and then it should play correctly. Of course, you won't know you got a lame AI game until well into the game, especially on huge or larger map....seems like an issues that the dev should be looking into.
on May 09, 2006
Thanks DragonPM, thats helpful. Plus it gives me an excuse to try it again
on May 09, 2006
have never played with slow tech so I don't know what effect that would have on the AI It seems odd that the AI would play that way on gifted.


I do not think tech rate is an issue, I have played on very slow tech and the AI's at gifted take a huge tech lead which makes the game really hard to win. Gifted AI's play far, far better then outlined above. You need to post your debug.err file as obviously u have a problem somewhere.
on May 09, 2006
Also, if you haven't started up Galciv since you played the game in question, there should be a debug.err file to consider sending in, which may help StarDock keep the problem from happening again. It's in the GalCiv2 main directory.
on May 10, 2006
Tough = Intelligent. I believe Painful = Gifted.
on May 10, 2006
Guardianelm, I already started a new game. I checked the debug.err and it had been over written. I will know better next time . Thanks